These are some useful summary charts for Synergy game system, as used the Blue Planet v2 role-playing game.
Task difficulty
|
Foolproof |
+5
|
Routine |
+3
|
Easy |
+1
|
Average |
-
|
Complicated |
-1
|
Challenging |
-3
|
Formidable |
-5
|
|
Range
|
Point-blank |
+2
|
Short |
+0
|
Medium |
-2
|
Long |
-4
|
|
Close Combat
|
Per additional attacker |
-1
|
Active defence |
+2
|
|
Pace
|
|
Target |
Attacker
|
Walk/Crawl |
-1 |
-2
|
Scramble |
-2 |
-4
|
Sprint |
-4 |
X
|
|
Called Shot
|
-n to hit, ±n to damage
|
|
Other modifiers
|
Recoil |
-2 for each additional fire action
|
Aiming |
+1 per action
|
Poor visibility |
-2
|
Partial cover |
-2
|
Full cover |
-4
|
Blind fire |
-5
|
Underwater |
-3
|
Unstable footing |
-1
|
Firing off-hand |
-2
|
Firing pistol one-handed |
-1
|
Firing rifle one-handed |
-3
|
Under heavy fire |
-2
|
Target prone |
-2
|
Height advantage |
+1
|
Firearm supported |
+1
|
Flank attack |
+1
|
Rear attack |
+2
|
Additional simultaneous action |
-2 to all actions
|
|
Armour ratings
|
Wooden wall |
2
|
Biocrete wall |
6
|
Tree |
5
|
Brush |
1
|
Wounds
Attacker roll 3 dice with target of [Damage - (Toughness + Armour)]. Count successes.
Successes |
Wound level |
Effects
|
0 |
Negligible |
No effect
|
1 |
Minor |
-1 penalty
|
2 |
Serious |
-2 penalty. Will save at -2 or impaired until first aid (AV ≤ -5 → unconscious)
|
3 |
Critical |
-3 penalty. Fitness save at -3 or mortal wound (AV ≤ -5 → instant death) Will save at -3 or incapacitated (AV ≤ -5 → unconscious)
|